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VictorVonVice
Animation is the illusion of movement. It doesn't matter how you pull it off just as long as you have a way of doing it in order to bring your characters to life.

Myles @VictorVonVice

Age 35, Male

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University of Abertay Dundee

Fife, Scotland

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My open letter to High Moon Studios...

Posted by VictorVonVice - July 1st, 2011


Here is my open letter to High Moon Studios...

This is just a little something I want to do for the fun of it. With War for Cybertron being a massive
hit and the release of Dark of the Moon, I feel that we're not too far away from the perfect transformers game. Theres no denying that the best developers for the job is High Moon but how can we make this the perfect G1 Transformers game? Well here are my suggestions...

Base the plot on earth;
If there was one form of criticism that many people pointed out in War for Cybertron was that the level design was boring. To be fair, it couldnt be helped considering the game's focus was based on a planet made of metal. With that in mind, basing the plot on earth can open the door for a variety of different and possibly beautiful locations such as jungles, cities, canyons and much more. But please remember to keep your levels massive because if we learned something from Dark of the Moon, underground bases and narrow spaces only brings one thing to a multiplayer match, a clusterfuck.

Being located on earth will of course also have the transformers in their earth forms. The only problem I had with this idea was how will the 3rd form work (from war for cybertron) but thanks to Dark of the Moon, That problem can be solved by giving the G1 characters stealth force. Not only this will work for the the gameplay that High Moon already have for the game, this can also give Hasbro the oppertunity to sell a new line of Stealth force toys based on the G1 characters which will also give elitests the chance to buy from a toyline that they wouldnt be intrested in otherwise...just sayin..

The campaign;
One of the best things about War for Cybertron was that the campaign were squad based chapters which led to a fun co-op experience you can play with your friends but the biggest problem with the co-op was that the Characters werent as fleshed out as they should have been. It could be a stretch but how about having single side missions based on a sole character and (like in the Dark of the Moon game) learn what makes the character special. I can imagine characters like Mirage getting sent on espionage missions and it also gives an excuse to unclude some recently created characters like Drift. Having solo mission can also show off more of what a certain character can do such as Soundwave using his cassetticons to infiltrate human bases.

As for the co-op campaign, be more creative with what you choose for the characters. Of course, you would want to fit in all of your favourite characters from the show and comics and since we have the suggestion of solo missions, we now have the oppertunity for playing as some sub-groups like the Insecticons and the Dinobots.

The story;
I can imagine writing the story of a game based on a franchise can be thrustrating to write for as you
have fanboys that will no doubt bitch about anything you come up with. Theres some that want their
continuity to be perfect while others want their favourite character to get some playtime. So far,
High Moon has been good with their story. War for Cybertron was so good that hasbro made it part of their Transformers Prime continuity which as you can imagine, managed to be as contradicting as hell. If High Moon does go ahead and continue their Transformers story from War for Cybertron, it will no doubt make things even more confusing and contradicting. They could also say that this is also a new continuity but that could also make things worse for the franchise as transformers already has about 20. Sure, its not that bad for a franchise thats been going for a quarter of a century but it is one step below the madness that is marvel's continuity. All I'm saying for the team at High Moon should be cautious.

Well these are what I beleive would help to make the perfect transformers game, what are your thoughts?


Comments

wouldn't it be easier to find a few people to help you make a game like that, rather than trying to get an entire big company to do it?

This is just suggestions that I feel could benefit a future transformers game if they were planning to make another one.

not making it

no one is, lol.